TOPIC: EDUCATION (117)

Leave No Trace

http://lnt.org

The member-driven Leave No Trace Center for Outdoor Ethics teaches people of all ages how to enjoy the outdoors responsibly, and is the most widely accepted outdoor ethics program used on public lands. Through relevant and targeted education, research and outreach, the Center ensures the long-term health of our natural world. In its simplest form, Leave No Trace is about making good decisions to protect the world around you-the world we all enjoy. Do your part to pass our nation’s heritage of outdoor recreation to future generations by joining us.

Cambodian Child’s Dream Organization (CCDO)

http://www.cambodianchildsdream.org

Cambodian Child’s Dream Organization (CCDO) is a non-profit and non-political charity organization, officially licensed by Ministry of Interior of Cambodia on 10th Oct 2008 (License No.1269). CCDO hopes to improve health, life expectancy, living conditions and education of the community by providing: clean water wells, toilets, libraries, classrooms, kindergarten, school stationery and sponsoring poor children to go to school.

Tailored for Education

http://tailoredforeducation.org

Founded in 2011, Tailored for Education strives to increase school enrollment in developing countries by providing children with school uniforms. For millions of children around the globe, education represents the only way out of a life of entrenched poverty.

First Book

http://www.firstbook.org

First Book provides access to new books for children in need. To date, First Book has distributed more than 90 million books and educational resources to programs and schools serving children from low-income families throughout the United States and Canada. First Book is transforming the lives of children in need and elevating the quality of education by making new, high-quality books available on an ongoing basis. First Book is uniquely positioned to become a leader in providing digital resources so that children in need don’t miss out.

Lore

http://www.lore.com

Lore is the simple way for instructors to manage their courses and engage their students. It combines robust tools like gradebook, file management, communication, and calendaring with social networking features so students can communicate with each other.

The Scale of the Universe 2

http://htwins.net/scale2/

he Scale of the Universe 2 runs through all elements of nature with a user-moved scale: from the exorbitant universe to the the tiny, nearly unmeasurable quantofoam, which is the foundation of the fabric of the universe. 

Duolingo

http://duolingo.com

With Duolingo you learn a language for free while helping to translate the web.

Jumpstart

http://www.jstart.org

Jumpstart is a national early education organization that recruits and trains college students and community Corps members to serve preschool children in low-income neighborhoods. Our proven curriculum helps children develop the language and literacy skills they need to be ready for school, setting them on a path to close the achievement gap before it is too late.

Room to Read

http://www.roomtoread.org

We envision a world in which all children can pursue a quality education, reach their full potential and contribute to their community and the world.
To achieve this goal, we focus on two areas where we believe we can have the greatest impact: literacy and gender equality in education.  We work in collaboration with communities and local governments across Asia and Africa to develop literacy skills and a habit of reading among primary school children, and support girls to complete secondary school with the life skills they’ll need to succeed in school and beyond.

Global Kids Inc.

http://globalkids.org/#/home

Global Kids, Inc. is the premier non-profit educational organization for global learning and youth development - works to ensure that urban youth have the knowledge, skills, experiences and values they need to succeed in school, participate effectively in the democratic process, and achieve leadership in their communities and on the global stage.

Khan Academy

http://www.khanacademy.org

Khan Academy is a not-for-profit educational organization started by Salman Khan in 2008.  Our mission is to provide a free, world-class education to anyone, anywhere.  
Our online materials cover subjects ranging from math and finance to history and art. With thousands of bite-sized videos, step-by-step problems and instant data, Khan Academy provides a rich and engaging learning experience.  

Teach Twice

http://teachtwice.org

Teach Twice is a social venture that educates children and their communities through stories and the exchange of culture. In the Teach Twice model a single book—written by authors from a developing country—provides parents in the global marketplace stories to read to their children, and gives financial support to schools and students in the country from which the book came. Each book will contain an illustrated children’s story featuring a specific country. Authors and their communities will be empowered through expression and the profits from their work, while readers will learn about different cultures. One Teach Twice book enhances the education of two children and two communities that are worlds apart, yet connected through a shared commitment to education, and a desire to learn from books and from each other.

The Knotted Line

http://knottedline.com

The Knotted Line is an interactive, tactile laboratory for exploring the historical relationship between freedom and confinement in the geographic area of the United States. With miniature paintings of over 50 historical moments from 1495-2025, The Knotted Line asks: how is freedom measured? Just as importantly, The Knotted Line imagines a new world through the work of grassroots movements for self-determination.

Games for Change

http://www.gamesforchange.org

Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts. Unlike the commercial gaming industry, we aim to leverage entertainment and engagement for social good. To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.

Design for Change

http://www.dfcworld.com

DESIGN FOR CHANGE is the largest global movement designed to give children an opportunity to express their own ideas for a better world and put them into action.
Children and adults learn through the Design for Change Challenge that “I Can” are the two most powerful words a person can believe. Children who have discovered this are changing their world.